LUXINIA F3D Exporter
====================

Installation
------------

copy appropriate dlu in your 3dsmax/plugins directory
You will find the tool in the "Utilities"

32-Bit:
-------
If the plugin fails to initialize copy msvcr71.dll from luxinia directory
to your 3dsmax directory. BUT NEVER OVERWIRTE stuff!!

on problems:
info 'at' luxinia.de

Useage Notes:
-------------

Bitmaps
The bitmap name is used as texture name, not the filename
If the bitmap name contains no filename extensions the filename is copied to the bitmap name.
This was done to allow bitmap names such as "materials/decal.mtl", 
which can't be used as bitmap files

The first BitmapTexmap found (typically it's diffusemap) will be used. With a recursion
depth of 1 those bitmaps are searched within submaps.

Illustration of how bitmaps are found.

recursion
depth:		0				1
diffuse =	bitmap (1st)
bumpmap =	Normal Bump		bitmap (2nd)
							bitmap (3rd)


Materials
if your materialname contains ".shd" the materialname is interpreted as shader file.
An automatic luxinia material will be generated which looks like this:
"MATERIAL_AUTO:<3dsmax materialname>|<bitmapname 0>|<bitmapname 1>|..."
every "map" that has a bitmap will be added to this list.
Bitmaps are searched as mentioned above.

Skinned objects (pyhsique/skin) should not have Multi-Materials.


PROVIDED AS IS, NO GUARANTEES, NO WARRANTIES, USE AT OWN RISK, MIGHT CRASH...


Misc
----

MaxScript:
The Exporter can be accessed from maxscript with f3dexporter interface


changelog:
1.2: bugfixes with multi-material export
1.3: several new functions: 
  remove local scale (scaling is baked into meshes and output keys/matrices contain no scaling)
  prescale scene (everything is scaled by a user factor)
  orphans at origin (if checked and node's parent is not exported
    then node will be positioned at origin)
1.4: tangent creation and optimizing added, as well as bugfixes with the checkboxes and
  multimaterials
1.5: "MATERIAL_AUTO" string generation, bugfixes with optimization/tangents
1.6: bugfixes with tangent space ... again and again ;)
1.7: bugfix with memory issue when exported mesh was too big
1.8: exports F3D version 2.6, multi-material fixes (needs luxinia >= 0.96)
1.8-64: 64-bit version of the plugin



LUXINIA COL Exporter
====================

A maxscript to export collision geometry. Not tested/used alot. But UtilFunctions inside luxinia can load it.