# Class: dspacesimple

Simple space. This does not do any collision culling - it simply checks every possible pair of geoms for intersection, and reports the pairs whose AABBs overlap. The time required to do intersection testing for n objects is O(n2). This should not be used for large numbers of objects, but it can be the preferred algorithm for a small number of objects. This is also useful for debugging potential problems with the collision system.

## Hierarchy

    o-+ ode
      o-+ dgeom
        o-+ dspace
          o-+ dspacesimple

## Methods:

new ([dspace space])
  returns: (dspacesimple)
  creates a simple space if space is given, the new space is inserted in the given space

## Inherited Methods:

### From dspace

add, collidetest, delete, geomcount, get, query, remove

### From dgeom

body, category, delete, disabledspace, enabledspace, fdirnormal, fdirpriority, getcontactinfo, local2world, maxcontactinfo, maxcontacts, motion1, motion2, nocontactgenerator, pos, rotaxis, rotdeg, rotrad, setcategory, surfaceid, test, testnear, transformer, world2local