- new (int count)
- returns: (floatarray)
- add (floatarray self,floatarray / value a, [staticarray b])
- returns: ()
self+=a or self = a + b
- div (floatarray self,floatarray / value a, [staticarray b])
- returns: ()
self/=a or self = a / b
- lerp (floatarray interpolated(i), floatarray splinepos(n))
- returns: ()
does linear interpolation based on the n floats (eventimed), and interpolates using i steps.
- lerp3 (floatarray interpolated(3i), floatarray splinepos(3n))
- returns: ()
does linear interpolation based on the n vectors (eventimed), and interpolates using i steps.
- lerp4 (floatarray interpolated(4i), floatarray splinepos(4n))
- returns: ()
does linear interpolation based on the n vectors (eventimed), and interpolates using i steps.
- lit (floatarray outputintensities(4n), floatarray vertexpos(3n), floatarray vertexnormal(3n), float lightpos x,y,z ,float diffuse r,g,b ,float ambient r,g,b ,float attconst, float attlin, float attsq)
- returns: ()
computes per vertex lighting intensities for n vertices into the given array. The given light position, attenuation and color values are used. Note that light position must be in same coordinate
system as vertices (local).
- max (floatarray self,floatarray / value a, [staticarray b])
- returns: ()
self = max(self,a) or self = max(a,b)
- min (floatarray self,floatarray / value a, [staticarray b])
- returns: ()
self = min(self,a) or self = min(a,b)
- mul (floatarray self,floatarray / value a, [staticarray b])
- returns: ()
self*=a or self = a * b
- set (floatarray self,floatarray / value a)
- returns: ()
self = a (copy an array or set value to all)
- spline3 (floatarray interpolated(3i), floatarray splinepos(3n))
- returns: ()
does spline interpolation based on the n splinepos vectors (eventimed), and interpolates using i steps.
- sub (floatarray self,floatarray / value a, [staticarray b])
- returns: ()
self-=a or self = a - b
- tonext3 (floatarray out(3n))
- returns: ()
for every vector we do (next-self)
- vector3 (floatarray,int index, [float x,y,z])
- returns: ([float x,y,z])
returns or sets ith
vector3, make sure count is 3*maxindex.
- vector3all (floatarray,float x,y,z,[int startfloat, vectorcount, stride])
- returns: ()
returns or sets all values of the floatarray, optionally can set from which float to start and how many vectors. Vectorsize is 3+stride.
- vector4 (floatarray,int index, [float x,y,z,w])
- returns: ([float x,y,z,w])
returns or sets ith vector4, make sure count is 4*maxindex.