Class: skybox
6 2d images make a cube and can be set as background of a scene.
Hierarchy
o-+
l3dlist
o-+
skybox
Interfaces:
hashid
Methods:
Method overview:
delete
deleteall
fovfactor
new
worldrotation
new
(
texture
cubemap /
string
north,south,east,west,top,bottom)
returns:
(
skybox
)
creates a new skybox from given
texture
filenames or uses the given
texture
(must be cubemap)
delete
(
skybox
)
returns:
()
deletes skybox
deleteall
()
returns:
()
deletes all existing skyboxes
fovfactor
(
skybox
,[
float
size])
returns:
(
float
)
returns or sets fovfactor, renderfov =
camera
.fov * fovfactor
worldrotation
([
float
angle,x,y,z])
returns:
([
float
angle,x,y,z])
sets world angle/axis for skybox cubemap rotations. Also used in
shaders
when skyreflectmap texgen is used.
Inherited Methods:
From
l3dlist
reinit