The graphics window luxinia runs in. Setters only have effect after update is called. Do not call setters without ever calling update.
- bpp ([int])
- returns: (int)
returns or sets bits per pixel (16,24,32)
- colorbits ()
- returns: (int r,g,b,a)
returns actual bits used for each channel
- depthbits ([int])
- returns: (int)
returns or sets depthbits. After update this reflects the actual window value
- fullscreen ([boolean])
- returns: ([boolean])
gets or sets if window will be fullscreen
- height ([int])
- returns: (int)
returns or sets height
- pos (x,y)
- returns: ()
sets window position
- readcolor (float x,y)
- returns: (float r,g,b,a)
returns color value at window coordinate (in refsystem)
- readdepth (float x,y)
- returns: (float)
returns depth value at window coordinate (in refsystem)
- readstencil (float x,y)
- returns: (int)
returns stencil value at window coordinate (in refsystem)
- refsize ([int w,h])
- returns: ([int w,h])
sets reference size of screen (default=640,480)
- res ([int])
- returns: ([int])
sets window resolution 0 = 640x480x16, 1 = 800x600x16, 2 = 1024x768x16, 3 = 640x480x32, 4 = 800x600x32, 5 = 1024x768x32
- resstring ([string])
- returns: ([string])
gets or sets window resolution
string=WIDTHxHEIGHTxBPP:DEPTH:STENCIL BPP should be 16,24 or 32. Only 32 has forced alpha buffer support. You can check colorbits what kind of bits per pixel are used.
- stencilbits ([int])
- returns: (int)
returns or sets stencilbits. After update this reflects the actual window value
- title (string)
- returns: ()
Set the title of the window
- update ()
- returns: ()
if you have changed resolution or fullscreen state this function makes changes active
- width ([int])
- returns: (int)
returns or sets width