Licenses and third party code:
 * 1. Luxinia
 * 2. Lua
 * 2.1. LuaJIT
 * 2.2. LuaFileSystem
 * 2.3. LuaSockets
 * 2.4. Clipboard
 * 3. Ode
 * 4. GLFW
 * 5. Cg
 * 6. OpenAL


1. Luxinia Free Version License
=============================================================================
Copyright: 2005-2007 Christoph Kubisch and Eike Decker. All rights reserved. 
Homepage: http://www.luxinia.de

* Redistributing of artwork included in the sample projects is not allowed
  (Any form)
  This includes textures, models, animations and sound.

* The small luxinia logo must always be visible and must not be smaller than 
  32x32 pixels.

* If you release anything to the public, your Lua source code must be 
  released under MIT license or as public domain.

* Projects released with the Free Version License cannot be upgraded to
  commercial status!!!

* The use of external debugging tools that allow setting breakpoints or 
  watching variables, other than the built in console is not allowed in 
  combination with the Free Version License. 
  
* The engine runtime contains copyrighted material, trade secrets and other 
  proprietary material. You may not decompile, modify, reverse engineer, prepare 
  derivative works based on the Runtime Software, or disassemble the engine runtime. 
  
* You may not delete the copyright notices or any other proprietary legends 
  on the original copy of the engine runtime.

* The Free Version License prohibits any form of commercial exploitation!

Other licensing options can be found at:
http://www.luxinia.de/index.php/Main/License

If you are interested in another license option you can contact us at
info[at]luxinia.de
or 
http://www.luxinia.de

THIS SOFTWARE IS PROVIDED ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, 
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL 
THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; 
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 

YOU ACKNOWLEDGE THAT YOU HAVE READ THIS LICENSE, YOU UNDERSTAND THIS 
AGREEMENT, AND YOU UNDERSTAND THAT, BY CONTINUING THE DOWNLOAD OR 
INSTALLATION OF THE SOFTWARE, BY LOADING OR RUNNING THE SOFTWARE, 
OR BY PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, 
COMPUTER RAM, OR OTHER STORAGE, YOU AGREE TO BE BOUND BY THE TERMS AND 
CONDITIONS OF THIS LICENSE.  
=============================================================================

2. Lua License
=============================================================================
Copyright:  1994-2006 Lua.org, PUC-Rio.
Homepage: http://www.lua.org
License:  http://www.lua.org/copyright.html

Permission is hereby granted, free of charge, to any person obtaining a copy 
of this software and associated documentation files (the "Software"), to deal 
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies 
of the Software, and to permit persons to whom the Software is furnished to do 
so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in 
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
SOFTWARE. 



=============================================================================

2.1. LuaJIT
=============================================================================
Copyright:  2005-2006 Mike Pall
Homepage: http://luajit.luaforge.net/luajit.html
License:  http://www.lua.org/copyright.html (same as LUA)
=============================================================================

2.2. LuaFileSystem
=============================================================================
LuaFileSystem was designed by Roberto Ierusalimschy, Andr Carregal and Toms 
Guisasola as part of the Kepler Project, which holds its copyright.
Homepage: http://www.keplerproject.org/luafilesystem/index.html
License:  http://www.keplerproject.org/luafilesystem/license.html
=============================================================================

2.3. LuaSockets
=============================================================================
Copyright:  2004-2006 Diego Nehab. All rights reserved.
Homepage: http://www.cs.princeton.edu/~diego/professional/luasocket/
License:  http://www.lua.org/copyright.html (same as LUA)
=============================================================================

2.4. Clipboard lib
=============================================================================
Copyright:  2006-2007 Jas Latrix. All rights reserved.
Homepage: http://luaforge.net/projects/jaslatrix/
Copyright notice:

IN NO EVENT SHALL THE AUTHOR OR DISTRIBUTORS BE LIABLE TO ANY PARTY FOR 
DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT 
OF THE USE OF THIS SOFTWARE, ITS DOCUMENTATION, OR ANY DERIVATIVES THEREOF, 
EVEN IF THE AUTHOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

THE AUTHOR AND DISTRIBUTORS SPECIFICALLY DISCLAIM ANY WARRANTIES, INCLUDING, 
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A 
PARTICULAR PURPOSE, AND NON-INFRINGEMENT. THIS SOFTWARE IS PROVIDED ON AN 
"AS IS" BASIS, AND THE AUTHOR AND DISTRIBUTORS HAVE NO OBLIGATION TO PROVIDE 
MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
=============================================================================

3. Ode License
=============================================================================
Homepage: http://www.ode.org

This product makes use of Open Dynamics Engine system

This is the BSD-style license for the Open Dynamics Engine
----------------------------------------------------------

Open Dynamics Engine
Copyright  2001-2004, Russell L. Smith.
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:

Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.

Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.

Neither the names of ODE's copyright owner nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.


=============================================================================


4. GLFW 
=============================================================================
Copyright:  2002-2005 Marcus Geelnard
Homepage: http://glfw.sourceforge.net/

Used for cross platform window creation and input callback handling.
=============================================================================


5. Cg 
=============================================================================
Copyright:  2006 NVIDIA Corporation
Homepage: http://developer.nvidia.com/object/cg_toolkit.html

Cross Platform Advanced Shading Language
=============================================================================

5. OpenAL 
=============================================================================
Homepage: http://www.openal.org/

Used for cross platform audio.
=============================================================================