Tangentspace normalmapping using Cg or fallback path.
Mirrored seams visible due to non matching tangentspace. Can be minimized by localspace or luxf3d converted normalmaps.
Specular glow is done by rendering into a texture and resizing it

Art by Per Abrahamsen (http://www.per128.com)

Left Mouse + Drag = Rotation
Right Mouse + Drag = X,Y Position
Middle Mouse + Drag = Z Position