For usercreated meshes it is necessary to specify what vertextype you want to have. Different vertextypes have different attributes and sizes.
- vertex16color ()
- returns: (vertextype)
size 16 bytes, position (3 floats), color (4 unsigned byte).
- vertex32normals ()
- returns: (vertextype)
size 32 bytes, normals (3 shorts), position (3 floats), color (4 unsigned bytes), 1 texcoord channel (2 floats).
- vertex32texcoords ()
- returns: (vertextype)
size 32 bytes, position (3 floats), color (4 unsigned byte), 2 texcoord channels (2*2 floats).
- vertex64 ()
- returns: (vertextype)
size 64 bytes, normals (3 floats), position (3 floats), color (4 unsigned bytes), 4 texcoord channels (4*2 floats). The last 2 texcoord channels serve as user4 (4 floats)