   Luxinia - v 0.97
=====================
http://www.luxinia.de

The project is still in development so not all might work as it should.
Please give us your feedback at www.luxinia.de

We suggest not to run the engine at "full-throttle"
but cap FPS either in the Options menu or in
base/config.lua -> system.maxfps
or if using "full-throttle" (system.maxfps(0)) use VSynch of your
video driver, That way you dont stress the CPU so much, and there is no loss
in visual quality.

Authors
-------
Eike 'Zet' Decker - http://www.cube3d.de
  game code, most lua code, gui, data structures...
  cinema4d tools
  most graphics of the demo games

Christoph 'CrazyButcher' Kubisch - http://crazybutcher.cottages.polycount.com
  most engine code, rendering, effects, resources definition and management...
  3dsmax tools, engine tools



Commandline
-----------
-f or --fullscreen 
  to start in fullscreen

-v ARGS
  to start the resource viewer (or leave ARGS empty)
  ARGS can be:
   MATERIALFILE (.mtl)
   PARTICLEFILE (.prt)
   MODELFILE (.f3d/.mm) Optional followed by ANIMFILE(.ma)
  
  use -p to view resources in your projectdirs


-p PATH
  to start from a different basedirectory
  and execs PATH/main.lua
  if -v is also an argument then main.lua will not be executed

-d
 creates new helpfiles in /doc/frames
 

Controls
--------

F1  - toggle console
ESC - quit

F3  - write JPG
F4  - write TGA
F11 - jpg screenshot every frame (running at capped 30 fps)



Development with luxinia
------------------------
The entire game-engine is controlled by lua scripts, all time critical
things are hardcoded in C. For the gamecode however you need to code your
own lua scripts. 

in /doc/frames/index.html are all published functions 
you can access from lua/console

you can access a command with class.method(args)
once you created a class variable you can 
do var:method(args) which is same as class.method(var,args)

For more info see www.luxinia.de


Scripts
-------

All LUA Scripts in the package are released under the MIT license.
http://www.opensource.org/licenses/mit-license.html

Models/Art
----------

All art files (models,textures,sounds,animations) of the projects are created by 
the authors (or otherwise mentioned) and cannot be used without permission.

Releases
--------
14. 9.2007: v 0.97
26. 2.2007: v 0.96
22.11.2006: v 0.95
25. 8.2006: v 0.94
12. 7.2006: v 0.93
26. 4.2006: v 0.92
 7.12.2005: v 0.91
 1.12.2005: v 0.9