# Class: rcmdfbodrawto

Sets to which color attachments it should be rendered to. Using only fragment shaders you can also write to up to four attachments simultaneously.

## Hierarchy

    o-+ renderinterface
      o-+ rcmd
        o-+ rcmdfbodrawto

## Methods:

new ()
  returns: (rcmdfbodrawto)
  returns the rcmd. By default draws to color attach 0
setup (rcmdfbodrawto,[int buffer0,buffer1..])
  returns: ([int buffer0,buffer1..])
  returns or sets the active color drawbuffers. Only ints from 0-3 are allowed. You can specify up to 4 ints, if you want multiple rendertargets and capability exists.

## Inherited Methods:

### From rcmd

flag