# Class: texdatatype

For creating textures this defines the internal storage precision. Some may require special capabilities

## Hierarchy

    o-+ renderinterface
      o-+ texdatatype

## Methods:

### Method overview:

- float16
- float32
- ubyte
- ushort

float16 ()
  returns: (texdatatype)
  float16. arbitrary, 16-bit precision, local data storage as float32.
float32 ()
  returns: (texdatatype)
  float32. arbitrary, 32-bit precision, local data storage as float32.
ubyte ()
  returns: (texdatatype)
  unsigned byte. normalized 0-1. 8-bit precision, local data storage as unsigned byte.
ushort ()
  returns: (texdatatype)
  unsigned byte. normalized 0-1. 16-bit precision, local data storage as unsigned short.

## Inherited Methods: