# Class: vistest

The Vistest system is responsible for culling of spatialnodes, which can be drawable. It also takes care of assigning l3dlights and l3dprojects to such nodes. With render.drawvisspace you can make several of the octrees used visible.

## Methods:

### Method overview:

- maxdepthactor
- maxdepthcamera
- maxdepthlight
- maxdepthproj
- maxdepthscene
- maxdepthvislight
- volcheckcnt

maxdepthactor ([int])
  returns: ([int])
  sets/gets maximum octree depth for actornode octree.
maxdepthcamera ([int])
  returns: ([int])
  sets/gets maximum octree depth for l3dcamera octree.
maxdepthlight ([int])
  returns: ([int])
  sets/gets maximum octree depth for l3dlight octree.
maxdepthproj ([int])
  returns: ([int])
  sets/gets maximum octree depth for l3dprojector octree.
maxdepthscene ([int])
  returns: ([int])
  sets/gets maximum octree depth for scenenode octree.
maxdepthvislight ([int])
  returns: ([int])
  sets/gets maximum octree depth for visible l3dlight octree, used for light source finding.
volcheckcnt ([int])
  returns: ([int])
  sets/gets how many items an octree node must have to do an additional check on its subvolume, which might be smaller than the ocnodes outer bounds.