Most renderable surfaces allow a detailed control of how they are rendered. Several interfaces exist for greater control. Also some other related classes are stored here.
o-+ renderinterface o-- blendmode o-- comparemode o-- indexarray o-- matautocontrol o-- matobject o-- matsurface o-- meshtype o-- operationmode o-- primitivetype o-+ rcmd | o-- rcmdbufferblit | o-- rcmdclear | o-- rcmdcopytex | o-- rcmddepth | o-- rcmddrawbg | o-- rcmddrawl2d | o-- rcmddrawl3d | o-- rcmddrawlayer | o-- rcmddrawmesh | o-- rcmddrawprt | o-- rcmdfbobind | o-- rcmdfbodrawto | o-- rcmdfbooff | o-- rcmdfborb | o-- rcmdfboreadfrom | o-- rcmdfbotex | o-- rcmdforceflag | o-- rcmdignore | o-- rcmdignoreflag | o-- rcmdmipmaps | o-- rcmdr2vb | o-- rcmdreadpixels | o-- rcmdshaders | o-- rcmdshadersoff | o-- rcmdstencil o-- renderbuffer o-- renderfbo o-- renderflag o-- rendermesh o-- rendersurface o-- shadercgparamhost o-- stencilcommand o-- technique o-+ texcombiner | o-- texcombalpha | o-- texcombcolor | o-- texcombop | o-- texcombsrc o-- texdatatype o-- textype o-- vertexarray o-- vertextype o-- vidbuffer o-- vidhint o-- vidmapping o-- vidtype