Class: textype
For creating textures or renderbuffers this defines the internal storage. Be aware that the rendersystem might not always be able to provide the format you asked for. Some types are baseformats which will leave it up to driver on which internalmode to pick. Formats such as depth and depth_stencil require special capabilities
Hierarchy
o-+ renderinterface
o-+ textype
Methods:
Method overview:
- abgr ()
- returns: (textype)
reverses order of data for RGBA, internal remains baseformat
- alpha ()
- returns: (textype)
baseformat for ALPHA
- bgr ()
- returns: (textype)
reverses order of data for RGB, internal remains baseformat
- bgra ()
- returns: (textype)
reverses order of data for RGBA, internal remains baseformat
- depth ()
- returns: (textype)
baseformat for DEPTH_COMPONENT
- depth16 ()
- returns: (textype)
16 bit DEPTH_COMPONENT
- depth24 ()
- returns: (textype)
24 bit DEPTH_COMPONENT
- depth32 ()
- returns: (textype)
32 bit DEPTH_COMPONENT
- depthstencil ()
- returns: (textype)
baseformat for DEPTH_STENCIL
- lum ()
- returns: (textype)
baseformat for LUMINANCE
- lumalpha ()
- returns: (textype)
baseformat for LUMINANCE_ALPHA
- rgb ()
- returns: (textype)
baseformat for RGB
- rgba ()
- returns: (textype)
baseformat for RGBA
- stencil ()
- returns: (textype)
Inherited Methods: