# Class: rcmd

The rendercommand mechanism allows you to program the renderer of each l3dview. You can precisely define what you want to render and in which order.

## Hierarchy

    o-+ renderinterface
      o-+ rcmd
        o-- rcmdbufferblit
        o-- rcmdclear
        o-- rcmdcopytex
        o-- rcmddepth
        o-- rcmddrawbg
        o-- rcmddrawl2d
        o-- rcmddrawl3d
        o-- rcmddrawlayer
        o-- rcmddrawmesh
        o-- rcmddrawprt
        o-- rcmdfbobind
        o-- rcmdfbodrawto
        o-- rcmdfbooff
        o-- rcmdfborb
        o-- rcmdfboreadfrom
        o-- rcmdfbotex
        o-- rcmdforceflag
        o-- rcmdignore
        o-- rcmdignoreflag
        o-- rcmdmipmaps
        o-- rcmdr2vb
        o-- rcmdreadpixels
        o-- rcmdshaders
        o-- rcmdshadersoff
        o-- rcmdstencil

## Methods:

flag (rcmd,int id,[boolean])
  returns: ([boolean])
  sets rcmd process bit flag. If rcmdflag of view AND the own flag bitwise return true, then the rcmd will be processed. id = 0..31

## Inherited Methods: