Class: rcmdfbotex

Attaches textures to the current bound fbo. By default the drawbuffer is used for assignments.

Hierarchy

o-+ renderinterface
  o-+ rcmd
    o-+ rcmdfbotex

Methods:

Method overview:


new ()
returns: (rcmdfbotex)
returns the rcmd
color (rcmdfbotex,int clr,[texture,[int sideordepth]])
returns: ([texture,int special])
returns or sets renderbuffer attachments for color targets 0..3. You can disable certain assignments by passing 0. sideordepth is the side of a cubemap, or the z slice/layer of a 3d/array texture.
depth (rcmdfbotex,[texture])
returns: ([texture])
returns or sets renderbuffer attachment for depth target. You can disable assignment by passing 0.
readbuffer (rcmdfbobind, [boolean readbuffer])
returns: ([boolean readbuffer])
returns or sets whether target is readbuffer fbo binding, or drawbuffer. Readbuffer functionality requires extra capability and by default is off.
stencil (rcmdfbotex,[texture])
returns: ([texture])
returns or sets renderbuffer attachment for stencil target. You can disable assignment by passing 0.

Inherited Methods:

From rcmd

flag