The rendercommand mechanism allows you to program the renderer of each l3dview. You can precisely define what you want to render and in which order.
o-+ renderinterface o-+ rcmd o-- rcmdbufferblit o-- rcmdclear o-- rcmdcopytex o-- rcmddepth o-- rcmddrawbg o-- rcmddrawl2d o-- rcmddrawl3d o-- rcmddrawlayer o-- rcmddrawmesh o-- rcmddrawprt o-- rcmdfbobind o-- rcmdfbodrawto o-- rcmdfbooff o-- rcmdfborb o-- rcmdfboreadfrom o-- rcmdfbotex o-- rcmdforceflag o-- rcmdignore o-- rcmdignoreflag o-- rcmdmipmaps o-- rcmdr2vb o-- rcmdreadpixels o-- rcmdshaders o-- rcmdshadersoff o-- rcmdstencil