Class: render

Rendering statistics and other data. Mostly just debugging helpers.

Methods:

Method overview:


drawall ([boolean])
returns: ([boolean])
draws every node independent of vistest result
drawaxis ([boolean])
returns: ([boolean])
draws axis of objects
drawbonelimits ([boolean])
returns: ([boolean])
draws boneaxislimits
drawbonenames ([boolean])
returns: ([boolean])
draws bonenames
drawbones ([boolean])
returns: ([boolean])
draws bones
drawcamaxis ([boolean])
returns: ([boolean])
draws axis orientation for cameras
drawfps ([boolean])
returns: ([boolean])
draws FPS on top right of the screen
drawlights ([boolean])
returns: ([boolean])
draws lightsource origins
drawnogui ([boolean])
returns: ([boolean])
disables l2dnodes and other gui items
drawnormals ([boolean])
returns: ([boolean])
draws red normals (blue tangents + green binormals) of the triangles
drawprojectors ([boolean])
returns: ([boolean])
draw projectors
drawshadowvolumes ([boolean])
returns: ([boolean])
draw drawshadowvolumes
drawstats ([boolean])
returns: ([boolean])
draws various stats
drawstencilbuffer ([boolean])
returns: ([boolean])
draws stencilbuffer
drawtexture ([texture])
returns: ()
draws special texture test (useful for depth or cubemap texture), if no arg is passed then drawing is disabled.
drawtexturesize ([float])
returns: ([float])
sets or gets size of the special texture draw
drawvisspace ([int])
returns: ([int])
draws the octree of the visspace, 0 disables, 1 dynamic, 2 is static, 3 camera, 4 projector, 5 light
drawwire ([boolean])
returns: ([boolean])
draws everthing in wiremesh
noparticles ([boolean])
returns: ([boolean])
deactivates particles
normallength ([float])
returns: ([float])
sets/gets length of drawn normals if normals are drawn.
pauseparticles ([boolean])
returns: ([boolean])
if true then no new spawns, and no age updates
statscolor (float r,g,b,a)
returns: (float r,g,b,a)
sets color of stats
visfrom (int)
returns: (int)
min depth, if you draw a visspace, you can set the min (visfrom) and max (visto) depth of the octree that should be drawn
visto (int)
returns: (int)
max depth (-1 will use octree's maxdepth), if you draw a visspace, you can set the min (visfrom) and max (visto) depth of the octree that should be drawn