Class: window

The graphics window luxinia runs in. Setters only have effect after update is called. Do not call setters without ever calling update.

Methods:

Method overview:


bpp ([int])
returns: (int)
returns or sets bits per pixel (16,24,32)
client2screen (x,y)
returns: ([x,y])
converts coordinates from client (luxinia) window to screen (desktop) window.
colorbits ()
returns: (int r,g,b,a)
returns actual bits used for each channel
depthbits ([int])
returns: (int)
returns or sets depthbits. After update this reflects the actual window value
fullscreen ([boolean])
returns: ([boolean])
gets or sets if window will be fullscreen
height ([int])
returns: (int)
returns or sets height
iconify ()
returns: ()
iconifies the window.
minsize ([int w,h])
returns: ([int w,h])
returns or sets minimum size of window. Only has effect in windowed mode.
multisamples ([int])
returns: (int)
returns or sets samples for fullscreen anti-aliasing. After update this reflects the actual window value
ontop ([boolean])
returns: ([boolean])
returns or sets if window is always on top
pos ([x,y])
returns: ([x,y])
sets or returns window position
readcolor (float x,y)
returns: (float r,g,b,a)
returns color value at window coordinate (in refsystem)
readdepth (float x,y)
returns: (float)
returns depth value at window coordinate (in refsystem)
readstencil (float x,y)
returns: (int)
returns stencil value at window coordinate (in refsystem)
ref2screen (x,y)
returns: (x,y)
converts reference to screen pixel coords (origin top left in both).
refsize ([int w,h])
returns: ([int w,h])
sets reference size of screen (default=640,480). Reference size is mostly important for list2d rendering and mouse positions. It allows the window not use pixel positions but custom dimensions which gui will be stretched to.
res ([int])
returns: ([int])
sets window resolution 0 = 640x480x16, 1 = 800x600x16, 2 = 1024x768x16, 3 = 640x480x32, 4 = 800x600x32, 5 = 1024x768x32
resizemode ([int mode])
returns: ([int])
allows to get or set how the window should be resized if a user changes window size in windowed mode. * 0 size is not changed (default)
* 1 size is changed
* 2 size and refsize are changed to new window size.
* 3 size is changed and refsize will be changed according to window.resizeratio.
resizepixelscale ([x,y])
returns: ([x,y])
sets or returns pixelsize ratio (pixels/mm) for resizemode 3. outref = scale * screenpixels_per_mm. Queries screenpixels_per_mm automatically via window.screensizemm and window.screensize in the resize event.
resstring ([string])
returns: ([string])
gets or sets window resolution string=WIDTHxHEIGHTxBPP:DEPTH:STENCIL:FSAASAMPLES BPP should be 16,24 or 32. Only 32 has forced alpha buffer support. You can check colorbits what kind of bits per pixel are used.
restore ()
returns: ()
restores the window if iconified.
screen2client (x,y)
returns: ([x,y])
converts coordinates from screen (desktop) window to client (luxinia) window.
screen2ref (x,y)
returns: (x,y)
converts screen pixel to reference coords (origin top left in both).
screensize ()
returns: (int w,h)
returns primary display resolution.
screensizemm ()
returns: (int w,h)
returns size in millimeters for current primary display (e.g monitor).
size ([int w,h])
returns: ([int w,h])
returns or sets size of window. Needs window.update to show effect
stencilbits ([int])
returns: (int)
returns or sets stencilbits. After update this reflects the actual window value
texmatrix ()
returns: (matrix4x4)
returns texture matrix for 'fullwindow' textures.
title (string)
returns: ()
Set the title of the window
update ()
returns: ()
if you have changed resolution or fullscreen state this function makes changes active
width ([int])
returns: (int)
returns or sets width