- new (int count)
- returns: (floatarray)
- add (floatarray self,floatarray / value a, [floatarray b])
- returns: ()
self+=a or self = a + b
- div (floatarray self,floatarray / value a, [floatarray b])
- returns: ()
self/=a or self = a / b
- lerp (floatarray interpolated(i), floatarray splinepos(n),[int noverride])
- returns: ()
does linear interpolation based on the n floats (eventimed), and interpolates using i steps.
- max (floatarray self,floatarray / value a, [floatarray b])
- returns: ()
self = max(self,a) or self = max(a,b)
- min (floatarray self,floatarray / value a, [floatarray b])
- returns: ()
self = min(self,a) or self = min(a,b)
- mul (floatarray self,floatarray / value a, [floatarray b])
- returns: ()
self*=a or self = a * b
- set (floatarray self,floatarray / value a)
- returns: ()
self = a (copy an array or set value to all)
- sub (floatarray self,floatarray / value a, [floatarray b])
- returns: ()
self-=a or self = a - b
- v3 (floatarray,int index, [float x,y,z])
- returns: ([float x,y,z])
returns or sets ith vector3, make sure count is 3*maxindex.
- v3all (floatarray,float x,y,z,[int startfloat, vectorcount, stride])
- returns: ()
returns or sets all values of the floatarray, optionally can set from which float to start and how many vectors. Vectorsize is 3+stride.
- v3lerp (floatarray interpolated(3i), floatarray splinepos(3n),[int noverride])
- returns: ()
does linear interpolation based on the n vectors (eventimed), and interpolates using i steps.
- v3spline (floatarray interpolated(3i), floatarray splinepos(3n),[int noverride])
- returns: ()
does spline interpolation based on the n splinepos vectors (eventimed), and interpolates using i steps.
- v3tonext (floatarray out(3n))
- returns: ()
for every vector we do (next-self)
- v4 (floatarray,int index, [float x,y,z,w])
- returns: ([float x,y,z,w])
returns or sets ith vector4, make sure count is 4*maxindex.
- v4all (floatarray,float x,y,z,w,[int startfloat, vectorcount, stride])
- returns: ()
returns or sets all values of the floatarray, optionally can set from which float to start and how many vectors. Vectorsize is 4+stride.
- v4lerp (floatarray interpolated(4i), floatarray splinepos(4n),[int noverride])
- returns: ()
does linear interpolation based on the n vectors (eventimed), and interpolates using i steps.
- v4lit (floatarray outputintensities(4n), floatarray vertexpos(3n), floatarray vertexnormal(3n), float lightpos x,y,z ,float diffuse r,g,b ,float ambient r,g,b ,float attconst, float attlin, float attsq)
- returns: ()
computes per vertex lighting intensities for n vertices into the given array. The given light position, attenuation and color values are used. Note that light position must be in same coordinate
system as vertices (local).
- v4spline (floatarray interpolated(4i), floatarray splinepos(4n),[int noverride])
- returns: ()
does spline interpolation based on the n splinepos vectors (eventimed), and interpolates using i steps.