Class: morphcontrol

To add morph effects between models or meshes. Morphing is done between vertex normal, position and color info. Activate it on l3dmodels.

Hierarchy

o-+ l3dlist
  o-+ morphcontrol

Methods:

Method overview:


activate (morphcontrol,l3dmodel)
returns: ()
activates the morph effect on the given l3dmodel
deactivate (morphcontrol)
returns: ()
deactivates the morph effect
delete (morphcontrol)
returns: ()
deactivates and deletes the morphcontrol
factor (morphcontrol,float)
returns: (float)
sets or returns the blend factor of the morph
meshfrom (morphcontrol,meshid)
returns: ()
sets mesh to morph from
meshtarget (morphcontrol,meshid)
returns: ()
sets mesh that will get morphed
meshto (morphcontrol,meshid)
returns: ()
sets mesh to morph to
modelfrom (morphcontrol,model)
returns: ()
sets model to morph from, if a none-model is passed we will use previous morph results
modelto (morphcontrol,model)
returns: ()
sets model to morph to, if a none-model is passed we will use previous morph results
newforceall ()
returns: (morphcontrol)
we will always use the vertices in the modeulupdate container.
newfullmorph ()
returns: (morphcontrol)
all meshes are affected by the morph
newmeshmorph ()
returns: (morphcontrol)
only a single mesh will get morphed

Inherited Methods:

From l3dlist