Class: rcmd

The rendercommand mechanism allows you to program the renderer of each l3dview. You can precisely define what you want to render and in which order.

Hierarchy

o-+ renderinterface
  o-+ rcmd
    o-- rcmdbufferblit
    o-- rcmdclear
    o-- rcmdcopytex
    o-- rcmddepth
    o-- rcmddrawbg
    o-- rcmddrawl2d
    o-- rcmddrawl3d
    o-- rcmddrawlayer
    o-- rcmddrawmesh
    o-- rcmddrawprt
    o-- rcmdfbobind
    o-- rcmdfbodrawto
    o-- rcmdfbooff
    o-- rcmdfborb
    o-- rcmdfboreadfrom
    o-- rcmdfbotex
    o-- rcmdforceflag
    o-- rcmdignore
    o-- rcmdignoreflag
    o-- rcmdmipmaps
    o-- rcmdr2vb
    o-- rcmdreadpixels
    o-- rcmdshaders
    o-- rcmdshadersoff
    o-- rcmdstencil

Methods:

flag (rcmd,int id,[boolean])
returns: ([boolean])
sets rcmd process bit flag. If rcmdflag of view AND the own flag bitwise return true, then the rcmd will be processed. id = 0..31

Inherited Methods: