Class: meshtype

The meshtype defines how a mesh's vertex and indexdata is stored for display. Depending on system different capabilities exist.

Hierarchy

o-+ renderinterface
  o-+ meshtype

Methods:

Method overview:


auto ()
returns: (meshtype)
Either unset or pick 'best' depending on current material assignments.
displaylist ()
returns: (meshtype)
Store in displaylist in video ram. All needed attributes are stored along. Local copy is kept in ram as well.
ram ()
returns: (meshtype)
Stored in regular ram, submitted with each drawcall. Slow for lots of data, but allows easy changes.
vbo ()
returns: (meshtype)
Store in bufferobjects in video/driver ram. Updates to local data

Inherited Methods: