Rendering statistics and other data. Mostly just debugging helpers.
- drawall ([boolean])
- returns: ([boolean])
draws every node independent of
vistest result
- drawaxis ([boolean])
- returns: ([boolean])
draws axis of objects
- drawbonelimits ([boolean])
- returns: ([boolean])
draws boneaxislimits
- drawbonenames ([boolean])
- returns: ([boolean])
draws bonenames
- drawbones ([boolean])
- returns: ([boolean])
draws bones
- drawcamaxis ([boolean])
- returns: ([boolean])
draws axis orientation for cameras
- drawfps ([boolean])
- returns: ([boolean])
draws FPS on top right of the screen
- drawlights ([boolean])
- returns: ([boolean])
draws lightsource origins
- drawnogui ([boolean])
- returns: ([boolean])
- drawnormals ([boolean])
- returns: ([boolean])
draws red normals (blue tangents + green binormals) of the triangles
- drawprojectors ([boolean])
- returns: ([boolean])
draw projectors
- drawshadowvolumes ([boolean])
- returns: ([boolean])
draw drawshadowvolumes
- drawstats ([boolean])
- returns: ([boolean])
draws various stats
- drawstencilbuffer ([boolean])
- returns: ([boolean])
draws stencilbuffer
- drawtexture ([texture])
- returns: ()
draws special
texture test (useful for depth or cubemap
texture), if no arg is passed then drawing is disabled.
- drawtexturesize ([float])
- returns: ([float])
sets or gets size of the special
texture draw
- drawvisspace ([int])
- returns: ([int])
draws the octree of the visspace, 0 disables, 1 dynamic, 2 is static, 3 camera, 4 projector, 5 light
- drawwire ([boolean])
- returns: ([boolean])
draws everthing in wiremesh
- noparticles ([boolean])
- returns: ([boolean])
- normallength ([float])
- returns: ([float])
sets/gets length of drawn normals if normals are drawn.
- pauseparticles ([boolean])
- returns: ([boolean])
if true then no new spawns, and no age updates
- statscolor (float r,g,b,a)
- returns: (float r,g,b,a)
sets color of stats
- visfrom (int)
- returns: (int)
min depth, if you draw a visspace, you can set the min (visfrom) and max (visto) depth of the octree that should be drawn
- visto (int)
- returns: (int)
max depth (-1 will use octree's maxdepth), if you draw a visspace, you can set the min (visfrom) and max (visto) depth of the octree that should be drawn