- addsample (pgraph,float sample)
- returns: ()
adds a sample to the cached values.
- color (pgraph,[float r,g,b])
- returns: ([float r,g,b])
returns or sets color of the pgraph
- draw ([pgraph],[boolean])
- returns: ([boolean])
draw pgraph individually or all, also enables time sampling.
- drawmax ([pgraph],[float])
- returns: ([float])
returns or sets maximum value,individually or for all. (default is 16.667 for 60 fps as internal graphs sample in milliseconds). When drawing the values are scaled and clamped accordingly.
- drawpos ([float x,y,z])
- returns: ([float x,y,z])
returns or sets position of the
pgraphs
- drawsize ([float x,y])
- returns: ([float x,y])
returns or sets size of the
pgraphs
- endtimesample (pgraph)
- returns: ()
ends the time sample and adds it to graph.
- getl2d ()
- returns: (pgraph)
l2d pgraph is subpart of
render pgraph
- getl3d ()
- returns: (pgraph)
l3d pgraph is subpart of
render pgraph)
- getparticle ()
- returns: (pgraph)
- getphysics ()
- returns: (pgraph)
- getrender ()
- returns: (pgraph)
rendering pgraph without full accurate driver time (unless pgraph.renderfinish is set)
- getthink ()
- returns: (pgraph)
think pgraph (lua mostly).
- getuser0 ()
- returns: (pgraph)
user pgraph, the only ones you should be adding samples to
- getuser1 ()
- returns: (pgraph)
user pgraph, the only ones you should be adding samples to
- getuser2 ()
- returns: (pgraph)
user pgraph, the only ones you should be adding samples to
- getuser3 ()
- returns: (pgraph)
user pgraph, the only ones you should be adding samples to
- getvistest ()
- returns: (pgraph)
- renderfinish ([boolean])
- returns: ([boolean])
renderpgraph will show full rendering time, it will wait until all rendering commands are executed by driver. This will reduce performance greatly as it kills all parallelism.
- starttimesample (pgraph)
- returns: ()
starts a time sample. (in milliseconds)
- stipple (pgraph,[float r,g,b])
- returns: ([float r,g,b])
returns or sets if stippling should be used