Materials and Shaders can be queried if they use certain textures. A resourcechunk can also be asked to return the loaded resources in it.
6.1.2007 Viewer painter
The viewer can be used to paint into textures. Very simple painting, but works with custom shaders applied. more info. Along several enhancements to texture data manipulation were made. You can use floatarrays to update more pixels at once.
5.1.2007 Viewer collide
collision with viewer loaded models (coordinate and mesh feedback).
3.1.2007 trail array access
trail points can be updated with tpNext/tpPrev, or passing flaotarrays, which will mass update all points. Useful for generating points along splines, with the floatarray spline functions.
several new Setters/Getters for existing Components (such as matsurface for ImageComponent?).
ffxsnap, snapwidth was used as snapheight, which means only square textures worked.