The hardcoded keys for screenshot, console, record functions (F1,F3,F4,F11) can now be disabled in the input class.
16.11.2008 returned pointers
Pointers returned by the api (such as vertexarray/image data) are now returned as Lua "lightuserdata", not longer as numbers.
15.11.2008 l3dview immediate draw
With l3dview.drawnow you can execute the drawcommands directly for non-activated l3dviews. This is mostly useful for texture generation/modification from shader code, that isnt needed every frame.
15.11.2008 Shader Model 4 features
Texture arrays as found in shadermodel4 hardware were added. As Luxinia uses OpenGL? those features are exposed under Windows 2K/XP as well. Texture arrays are a set of stacked 1D or 2D images, which are filtered within a slice but not between. Along with this the VID_CG_SM4 technique was added. It requires texture arrays, and integer operations inside the shader. Currently only Nvidia hardware exposes these features.
Added functions to allow minimize/maximize of window.
indexarray.ptrs returned wrong values
index/vertexarray.UpdateVBO? passing "to" parameter resulted into no update at all
l2dnode.l3dtarget/l3dtargetoff was removed as it was inaccurate with the l3dview system and is better to do manually.