Version1500
19.11.2011:
internal cleanups to use luxinia2's core & math backends
removed lots of dead meat, reverted some unfinished changes to luxf3d and 3dsmax plugin
copy right notices...
Be aware not all stuff might work as it should. Older versions of
luxinia typically were much more "in use" by us, hence more stable.
And the refactoring to break out luxinia2's core libs might have
caused additional havoc. Xmas and Sparc runs ;)
added triarray collision test and fixed issues with raytri
16.08.2010:
added to allow vidbuffer→texcopy updates (optix interop)
added to allow custom function calls
9.07.2010:
removed as it was unused/untested
19.04.2010:
.datapointer was missing sarr pointer return
sarr was not updated properly
added .glid
31.03.2010:
bugfix and added datalists for faster content traversal
28.03.2010:
work on textures and samplers (OGL 3.3) conform
and other state stuff
9.03.2010:
bugfix in submit
5.03.2010:
rewrote
OcNode? container list handling to be a straight
pointer list for faster traversal and less memory consumption.
2.03.2010:
MemoryList? tweaked, added
ContPtrHash? and memory statistics lua
script.
24.02.2010:
rewrote memorycluster and renamed to memorypool
memorypool became memorystack
added compile settings for using tables or sse versions or regular ops
22.02.2010:
forceupdate takes parameter whether l3dnode update is reset for next frame
copy command added (either via ARB_copy_buffer or ranged mapping)
27.01.2010:
bugfixes in texture.createcube generation, as well as texture.pixel calls to cubemaps
crash in "R E C" mode (F11)
11.12.2009:
rendersystem_forcefinish part of config and is now after swapbuffers
supercedes the "enforced" glFinish of prev version.