system to allow multiple cameras and viewports. Support for render to texture (2d or cubemaps)
you can create textures in lua code, sample their data and write pixels, or use them as rendertargets.
models and other nodes can have user-created meshes. The user can define indices and vertices, primitive types and so on. You can write your own 3d file converters if needed, or create procedural geometry.
the force system allows timed forces as well as new forces such as "magnet" and "target". The new effects can be controlled from lua and be linked to other nodes. A new global aligned particle function, creates billboards parallel to a user-defined plane.
better Cg support for built-in variables, such as billboard offsets or bonematrices.
resolution is no more fixed, but definable by user.
new module system
the new module system completes the documentation on the lua side and includes many new functions and classes that makes developing easier
a new module that provides many functions to create graphical user interfaces. Buttons, frames, textfields, skinned frames and labels. More components are planned for the future.
the new documentation system inside the module system includes now the complete documentation on nearly all functions that are available (this includes the documentation of Lua and the lualibs)