Cinema 4D Export
Luxinia F3D? Model Toolkit (downloadable in the Download section)
Install
- Extract files into the plugins directory of c4d (can be placed in subdirectory)
- (Re-)start c4d
Use

- MM Export: Hardly used ASCII export format that can be read by Luxinia
- F3D? Export: Used for exporting the currently selected object, which must be a meshmodel
- F3D? Group Export: Select an object that has child objects that are made of meshmodels. It will then export all of them as distinct modelfiles with the name of the object - useful if lots of objects are needed to be exported.
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Also, a new plugin is available named ppcount - it will count the (real) triangles and points of the selected meshobject and reports them. The reported number of triangles/points is identical to the used triangles in Luxinia for the object.
