LuxF3D
A commandline tool which does:
- Conversion to F3D model format (v260)
- Extraction of Animation for MA
- Optimization of triangle and vertex indices,NvTriStrip
- Generation of tangents and mesh rebuilding, NvMeshMender
- F3D (v230,v240,v250,v260)
- MM MotionModel (v106)
- MD3 Quake3 (first frame used, tags become bones/helpers)
- 3DS 3D Studio (first frame used for geometry, animation)
- OBJ Alias Wavefront (simple meshes, material support)
- BSP Quake3 BSP conversion (meshes, material support, lightmaps) (based on irrlicht)
- MS3D Milkshape 3D (meshes, material, vertex weights, animation)
- B3D Blitz3D? (meshes, material, vertex weights, animations)
- practical as normalmap renderers dont have a unified way of creating tangentspace, localspace is however more standardised.
3DStudio and Alias Wavefront are trademarks by autodesk
Quake3 is a trademark by idsoftware
