- Introduction to lua
- Basic Setup
- Estrela for Luxinia
- Scenegraphs
- Scene Setup
- Models/Meshes
- Input handling
- Basic physics
- Physics surface properties
- Vehicle physics
- Using models
- Picking
- A Simple UDP Server
- GUI for the UDP Server
- Tetris attack clone prototype
- Stencil Shadows
- Sprite animation with matobject
- Project archives
- Estrela for Cg
- Specular mapping shader
- Material and Matobject
Scalararray and floatarray
The website version of the tutorial is not ready yet, but the tutorial files in the download package are fully described.
In this small benchmark we show useage of floatarray and scalararray and also compare speed of each class. The scalararray is relatively flexible in how vectors are stored (strides, 1-4 dimensional vectors, different native datatypes) and uses SSE instructions for speedups.

