- Introduction to lua
- Basic Setup
- Estrela for Luxinia
- Scenegraphs
- Scene Setup
- Models/Meshes
- Input handling
- Basic physics
- Physics surface properties
- Vehicle physics
- Using models
- Picking
- A Simple UDP Server
- GUI for the UDP Server
- Tetris attack clone prototype
- Stencil Shadows
- Sprite animation with matobject
- Project archives
- Estrela for Cg
- Specular mapping shader
- Material and Matobject
Usermeshes with vertexbuffers
The website version of the tutorial is not ready yet, but the tutorial files in the download package are fully described.
In this tutorial we use the vidbuffer class to create hardware buffers for vertex and index storage. We assign them as usermesh to a l3dprimitive

