- Introduction to lua
- Basic Setup
- Estrela for Luxinia
- Scenegraphs
- Scene Setup
- Models/Meshes
- Input handling
- Basic physics
- Physics surface properties
- Vehicle physics
- Using models
- Picking
- A Simple UDP Server
- GUI for the UDP Server
- Tetris attack clone prototype
- Stencil Shadows
- Sprite animation with matobject
- Project archives
- Estrela for Cg
- Specular mapping shader
- Material and Matobject
Render To VertexBuffer?
The website version of the tutorial is not ready yet, but the tutorial files in the download package are fully described.
In this tutorial we create particle mesh vertices with the help of render2vertexbuffer functionality. At the point of writing this only works with Nvidia hardware. The particlesystem is implemented in Lua. Its render mesh in form of small velocity aligned quads, is generated by render to vertexbuffer capability.


