Render To VertexBuffer?

The website version of the tutorial is not ready yet, but the tutorial files in the download package are fully described.

In this tutorial we create particle mesh vertices with the help of render2vertexbuffer functionality. At the point of writing this only works with Nvidia hardware. The particlesystem is implemented in Lua. Its render mesh in form of small velocity aligned quads, is generated by render to vertexbuffer capability.