- Introduction to lua
- Basic Setup
- Estrela for Luxinia
- Scenegraphs
- Scene Setup
- Models/Meshes
- Input handling
- Basic physics
- Physics surface properties
- Vehicle physics
- Using models
- Picking
- A Simple UDP Server
- GUI for the UDP Server
- Tetris attack clone prototype
- Stencil Shadows
- Sprite animation with matobject
- Project archives
- Estrela for Cg
- Specular mapping shader
- Material and Matobject
Volume Rendering
The website version of the tutorial is not ready yet, but the tutorial files in the download package are fully described.
In this tutorial we create a basic volume raycaster. The raycasting is done in a "on-demand" update, so that the rather costly volume rendering is only done when parameter (such as camera...) change. Start and end points for rays are generated by rendering a mesh and the frontplane into position buffers.


